====== Created Using Wizards of the Coast D&D Character Builder ====== Adima’Desma, level 1 Elf, Rogue Build: Trickster Rogue Rogue Tactics: Artful Dodger
FINAL ABILITY SCORES Str 10, Con 10, Dex 20, Int 10, Wis 10, Cha 16.
STARTING ABILITY SCORES Str 10, Con 10, Dex 18, Int 10, Wis 8, Cha 16.
AC: 17 Fort: 10 Reflex: 17 Will: 13 HP: 22 Surges: 6 Surge Value: 5
TRAINED SKILLS Stealth +10, Thievery +10, Streetwise +8, Perception +7, Insight +5, Bluff +8
UNTRAINED SKILLS Acrobatics +5, Arcana, Diplomacy +3, Dungeoneering, Endurance, Heal, History, Intimidate +3, Nature +2, Religion, Athletics
FEATS Level 1: Backstabber
POWERS Rogue at-will 1: Clever Strike Rogue at-will 1: Sly Flourish Rogue encounter 1: Dazing Strike Rogue daily 1: Confounding Attack
ITEMS Precise Forgery (3), Leather Armor, Adventurer’s Kit, Dagger (2), Short sword, Hand Crossbow ====== Copy to Clipboard and Press the Import Button on the Summary Tab ======**
cunning, persuasive, beautiful, determine. charming never gives up, never breaks her word obsession with revenge of parents murder life as an orphan forced her to survive on her own. using wits charm thivery persuation and ruthlessness none beside s the pathfinder which she sees as the only family and the blach thorns killing the murderer of her family